PvE Combat Builds¶
Short paragraph: General notes on PvE builds (what are they good for, what not?)
Early Progression - Small Ships¶
Short paragraph: General Notes on the progression
Medium Ships¶
Federal Assault Ship Layout 1¶
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Non Engineered features some basic outfitting principles, bi-weave shields, utility mounts and basic hardpoints for general combat.
Partially engineered ship features access to basic tier 1 engineers. These ships are adequate for some light to medium combat activities.
Fully engineered ships are optimized to bring out the ship's maximum potential. These builds can be unique to their combat activities focus.
Fully Engineered FAS Builds
Federal Assault Ship Layout 2¶
Non Engineered features some basic outfitting principles, bi-weave shields, utility mounts and basic hardpoints for general combat.
Partially engineered ship features access to basic tier 1 engineers. These ships are adequate for some light to medium combat activities.
Fully engineered ships are optimized to bring out the ship's maximum potential. These builds can be unique to their combat activities focus.
Specialized Engineered Builds
This is a build specialized for Conflict Zones, it is good for Low to Medium intensity conflict zones, but may need additional support in High intensity conflict zones.
- Great for Low and Medium intensity conflict zones.
- Has high alpha damage for close-range dogfighting style.
- Isn't built for longevity PvE battles and will require frequent rearms or synthesis.
- May need additional reinforcement for High intensity conflict zones.
This is a build specialized for dealing with Pirate Massacres and Assassination Missions
- Has these weapons that deal good penetrating damage.
- Can be exceptionally well built for Threat 4 mission-related signal sources.
- May struggle with dealing with higher-threat assassination targets.